Accessibility

Last updated: [Effective date to be set at publication]

EyePrompt is made by Beonbrand Inc., a Canadian company. EyePrompt is a native iPhone app, and this page explains how it works with Apple's built-in accessibility features today. We want EyePrompt to be usable by as many people as possible, and we treat accessibility as part of building the app well, not as an afterthought.

This statement describes what the current App Store version supports. Where something is planned but not yet built, we mark it clearly as future or aspirational so you know what to expect right now.

Our commitment

We build EyePrompt with Apple's standard interface tools and design toward the goals behind the Web Content Accessibility Guidelines (WCAG), such as content that is perceivable, operable, understandable, and robust. We aim for that spirit across the app. We do not claim any formal WCAG certification or third-party accessibility audit, and we will not overstate where we are. If you find something that does not work well for you, we want to hear about it, and we will work to improve it.

What EyePrompt supports today

VoiceOver

EyePrompt is designed to work with VoiceOver, the built-in screen reader on iPhone.

On most screens, including the Library, Editor, Rehearse, Review, Settings, and the subscription screen, controls carry standard labels so VoiceOver can describe them in the usual way.

The recording screen is different by design. To keep it calm and free of clutter while you record, it has no on-screen buttons or toolbars. For VoiceOver, this whole screen is presented as a single element that speaks its current status out loud, for example how long you have been recording and how far you are through your script, along with a hint for the main action. To reach the recording controls, use the VoiceOver rotor, which offers these custom actions:

Treating the recording screen as one spoken, status-announcing element is an intentional choice. Reading out a screen that has no visible controls, item by item, would add noise rather than help. We know this is an unusual pattern, and we are open to feedback on how it feels in practice.

Dynamic Type

Text outside the prompter follows your Dynamic Type setting, so the app's labels, buttons, and other reading text scale to the size you have chosen in iOS.

The prompter text itself is separate on purpose. It is fully adjustable inside the app, so you set the prompter font size to what reads best for you while recording. On first launch, your Dynamic Type setting is used to pick a sensible starting size for the prompter, and after that your own prompter size choices take over.

Reduce Motion

If you turn on Reduce Motion in iOS, EyePrompt changes how the prompter and other animations behave:

Higher contrast

If you turn on Increase Contrast in iOS, the shaded band behind the prompter text becomes a solid, opaque background. This favors plain legibility over the softer look, so the words stay clear against whatever is behind them in your shot.

Haptics always have a visual twin

EyePrompt uses gentle haptic taps to confirm things like the countdown, the start of recording, pausing and resuming, speed nudges, and stopping. Every one of these haptic cues also has a matching visual cue in the reading area, so you never have to rely on feeling a tap to know what happened. This matters for people who are deaf or hard of hearing, and for anyone who prefers to keep haptics off. The app does not depend on sound for any cue, and it plays no interface sounds while the microphone is live, so nothing is captured into your take.

Touch targets

On screens that have buttons and other controls, we size touch targets to at least 44 points, following Apple's guidance, so they are easier to tap accurately. The recording screen is the deliberate exception, because it uses full-screen gestures and hardware buttons rather than small on-screen targets.

Eye Contact Score can be turned off

The Eye Contact Score is a measurement of how much of a take you spent looking toward the lens, calculated on your device. It may not work equally well for everyone, for example with glasses glare or certain eye conditions. Because of that, turning the score off is a first-class setting. If scoring does not work well for you, you can switch it off, and your recording is not affected in any way. The score never changes or alters your video. It is only a measurement.

Future accessibility roadmap

The items below are goals we are working toward. They are aspirational and not part of the current version. We share them so you can see the direction, but please do not rely on them being present today, and timing may change.

Tell us what would help

Accessibility gets better when people tell us where it falls short. If a screen, control, label, or interaction is hard to use, or if there is a feature that would make EyePrompt work better for you, please email us at [email protected]">[email protected].

It helps to include:

A real person reads every message, and we use this feedback to guide what we improve next.


© 2026 Beonbrand Inc. EyePrompt is a product of Beonbrand Inc. Learn more at beonbrand.ca and eyeprompt.app.